In both cases, the game took note of what you were doing, and the low-level narrative changed accordingly. Same thing in Disney Epic Mickey: you could get through that game erasing everything in the environment or painting in the missing bits. You could fight your way past problems, if you wanted. For example, in Deus Ex, the team created an overarching story, but the minute-to-minute belonged to each player. In my games, I try to make it more than illusory. Sadly, in most video games, we provide the illusion that players have some control over the narrative, but it really is an illusion. ![]() ![]() The same thing worksand seems essentialin video games. The best of INDY Week’s fiercely independent journalism about the Triangle delivered straight to your inbox. Spector, currently the studio director of OtherSide Entertainment, recently told the INDY about the transformation of the industry during his three-decade career and the “unique combination of art and science” that is creating a virtual world countless players can make their own. Though the top-priced passes, talks, and tutorials, whether they’re master classes on 3-D graphics or primers on starting an indie studio, are geared toward industry professionals, there are also affordable community-day passes (April 19, $25) and individual tickets to events of wider interestparticularly, as the Oculus Rift lands on consumers’ faces, the VR Summit (April 22, $49).įor its keynote speaker in its eighth year, ECGC landed no less a legend than Warren Spector (April 20, 2 p.m.), a pillarand often, a sharp criticof game design who is known for artful, choice-rich role-playing-games like Ultima and Deus Ex. Research Triangle Park is a stronghold of the video game industry, so it’s apt that Raleigh is home to the East Coast Game Conference, one of the largest industry gatherings on the Eastern Seaboard.
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